Business Coaching Platform

PROJECT OVERVIEW

Project Title

Coaching Program Management Tool.

Objective

To deliver an intuitive yet powerful tool for creating and managing coaching programs, integrated with mobile phones and wearables for remote guidance and progress tracking.

Context

Platform was build only by engineers without a UX on board.

The goal focused on enhancing existing features, making them more user-friendly and accessible to a broader audience.

The audience: doctors, dieticians, fitness coaches etc.

My role

Leading Designer and PO responsible for the project.

Problem Statement

As the platform was done solely by engineers, it was quite complex in flows, visualisations and language used.



Redesign the tool to increase user-friendliness which should improve user satisfaction metrics.

My process

Expert audit

Desk research *

Benchmarking

Interviews

Preliminary designs

Usability Testing

Implementing changes

Overseeing implementation, Design QA

* Market research to identify potential audiences for the solution and strategies for growth, followed by a presentation of the findings to senior stakeholders.

Desk Research: I've reviewed forums, social groups, articles, and conducted informal interviews.

Benchmarking: I've analyzed competitor tools and potential market applications (e.g., doctors' offices, dieticians, fitness trainers).

Expert Audit: I've performed an initial audit to identify key issues.

Interviews: I've conducted with current users who were intended to be system operators.

Usability Testing: Engaged six testers to evaluate the platform. I've created scenarios and performed as a moderator, had help from antoher designer as an observer.

Coach

Needs

  • Simple, self-service program creation

    • Visual journey builder with clear progress tracking

    • Ready-made templates for motivational messages (push / in-app / wearable)

    • Quick duplication & easy edits for different clients


Problems

  • Old setup felt like coding; steep learning curve

    • Heavy forms/tables, no final program preview

    • Messages looked dull and failed to engage clients

    • Difficult to test or compare program variations

RESEARCH

Healthcare Professional (Doctor / Dietician)

Medical or nutrition expert delivering health programs; limited time, tech skills can differ.

Fitness Coach / Trainer

Works with multiple clients; tech skills can differ.

Participant (Indirect)

Patient, client, or athlete receiving programs on mobile or wearables.

Personas

Wide variety of users with differences of technical savviness and background

Coach

Coachee

Coachee

Needs

  • Clear, motivating daily guidance

    • Friendly, human tone and multilingual support

    • Visual cues of personal progress


Problems

  • Previous messages were text-heavy and discouraging

    • Limited notification types (no push/smartwatch)

    • No progress visualization → low motivation

User-Centric Design:

Considering the diverse backgrounds, tech experiences, and ages of potential users, the solutions needed to be universally understandable. The design aimed to mimic familiar tools like text editors, chats, and email creators.

Simplified Message Creation:

  • Introduced predefined templates for easy content creation.

  • Added options for creating messages from scratch for advanced users.

  • Expanded message types to include push notifications, in-app messages, and smartwatch notifications.

  • Integrated titles, buttons, and images into a unified editor interface.

Program Visualization:

  • Adopted inspiration from marketing tools to visually represent the coaching program as a journey or path.

  • Messages can be copied and attached to different segments without repetitive setup.

  • Segmentation applies to the entire journey, with visual cues showing recipient engagement at each step.

  • Allowed adding variances and triggers (actions, inactions, or time-based) within the journey.

Language Simplification:

  • Analyzed and rewrote platform language for better clarity and comprehension, with translation support for non-English speakers.

ITERATIONS

Prototype Testing:

  • I've created prototypes and conducted usability tests, which showed significant improvements in understanding and program initiation flow.

  • Visual representation of the program was well-received by testers.

Message Creator Testing:

  • Demonstrated a simple message creator using templates versus an advanced editor to built messages from scratch.

  • Testers preferred templates for their ease, speed, and quality results.

  • The advanced editor was found overwhelming, leading to its removal in favor of adjustable templates.

CONCLUSION

The redesign resulted in a more intuitive and user-friendly platform, enhancing its attractiveness and functionality for a wide range of users.